By Madison Garvey
Picture this, you live in a world that is run by an application. With every decision you encounter in life, a bubble pops up with the decision you are facing along with four different solutions to the decision.
You are guided through your life by these prompted decisions like a computer game. They are presented in a hologram in multiple-choice format by a clicker for only you to see. The clicker has buttons with choices, A, B, C, D, E, and F that you click for your answer.
Your pathway, fate, and social status in life are planned out, and each decision you choose leads you to a different pathway. Life is a game in which each decision is worth a certain amount of points that determine your social status and how your life will play out.
The game always knows if you choose A, you will become rich. If you choose B, you will become homeless, depressed and so on. Behind each choice are points, making life a game, where some are winning and others are losing.
Behind option A, there might be 1,000 points. While behind option C, there might only be 200, or even sometimes negative points. The amount of points you have in the game of life decides what status you hold in society.
People who are in the top 10 percent of points are the famous people and have all of the money they could imagine, and people in lower percentage of points pay taxes to this top 10 percent. People become addicted to this game of life and start to become insane choosing things based on how many points they believe they might receive, even if it hurts someone or the decision goes against their morals.
The episode focuses on Meredith, 35, who is among the middle class (above or just at the average amount of points). She is married to her husband, Kent, and they have two daughters.
Every day, Meredith’s family has a discussion at the breakfast table about how they are all going to do well to please everyone in order to get points. Getting to a higher status level would mean the girls could attend an upper class only private school, and Kent could get a promotion at his job. Their family is hanging by a thread due to the pressure they have all been under trying for years now to get to an upper level status.
My “Black Mirror” episode was inspired by society’s obsession with social media, social statuses, and video games. For my episode, I wanted to take a popular society obsession of a male and a female’s life I chose male’s obsession with video games and female’s obsession with social media, likes, followers and body image.
I am not saying both of these are for one specific gender, but they are cultural trends within each. Some are famous simply because they get a million likes on Instagram or a lot of reTweets on Twitter. This inspired me to make a game where people’s social statuses were based on points, and life is game where everyone lives to gain the most.